Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Box2D body types


The whole point of using a physics engine is to create a world where you put objects (bodies) that behave according to physics laws. The term body is highly based on physics literature, where all the objects that interact are called bodies.

There are three types of bodies in Box2D: static, kinematic, and dynamic. They are explained as follows:

  • Static bodies: You can think of these as bodies that are fixed to the world. They don't move on their own, and they are not affected by gravity or collisions. Keep in mind that static bodies are able to collide with other objects, but they will not move or change as a result of the collision, just as the other objects (if they're not static). We'll use static bodies as platforms in our game, for our player to stand on.

  • Kinematic bodies: These bodies are not affected by collisions or gravity either, but they can move on their own. They can affect other objects during collisions, as statics bodies do. A simple moving platform hazard...