We now want to create a dust particle effect which will appear whenever the player character is running on rocks. The effect is going to stop as soon as the player stops moving or if the player is no longer grounded on a platform.
First, we will need to design a custom particle effect that looks like dust. The following screenshot is an example of what we are aiming for:
Open or restart the Particle Editor to begin with the default fire particle effect and apply the following modifications to the editor and emitter properties:
In Pixels per meter, enter
200
for Value:In Size, enter
0.75
for High:; enter0
for Low:; enter (0
,0
), (67
,28
), (100
,0
) for Chart:In Velocity, enter
1
to5
for High:; enter-1
to-5
for Low:; enter (0
,50
) for Chart:In Duration, enter
100
for Value:In Emission, enter
200
for High:; enter0
for Low:; enter (0
,100
) for Chart:In Life, enter
250
to500
for High:; enter0
for Low:; enter (0
,100
) for Chart:In Angle...