Book Image

Processing 2: Creative Coding Hotshot

By : Nikolaus Gradwohl
Book Image

Processing 2: Creative Coding Hotshot

By: Nikolaus Gradwohl

Overview of this book

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing."Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.Through nine complete projects, "Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's "Romeo and Juliet", to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.
Table of Contents (16 chapters)
Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Mission Briefing


Our current mission is to build a custom controller for the Smilie-O-Mat sketch we wrote in the previous project. We will make use of an Arduino board (an inexpensive board using an AVR microcontroller), a button, and some variable resistors. We will connect the Arduino board to our computer through USB and create a simple protocol for controlling the facial parameters of our smiley.

Why Is It Awesome?

As already mentioned in the introduction, the mouse is a great and versatile input device, but sometimes it's not the best one available. Drawing an image is far more fun with a pressure-sensitive tablet, playing racing games is more fun with a steering wheel and some pedals, and making music is far easier with a keyboard controller, just to name a few examples. Sometimes we need a specialized controller to interact in a faster or more natural way with our data or our processes.

Knowing how to interface sliders, buttons, and knobs with a computer, enables us to optimize our workspace...