Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Compiling libvorbis, libmodplug, and libtheora


For the loading of audio streams, we use libogg, libvorbis, and libmodplug. Video streams are handled in a similar way with the libtheora library. Here, we only give general hints on how to build the libraries from their sources, since the actual build process is straightforward once you have our typical Android.mk and Application.mk files in place.

Getting ready

Download the sources of libvorbis and libtheora codecs from http://www.xiph.org/downloads and the libmodplug library from http://modplug-xmms.sourceforge.net.

How to do it...

  1. libvorbis and libtheora both depend on libogg. The compilation of these libraries is straightforward with the provided makefiles and a standard Android.mk file with the list of source files.

    Note

    Makefiles for libvorbis and libtheora libraries must refer to the include directories of libogg.

  2. libmodplug is an open source tracker music decoder by Olivier Lapicque. We provide a shortened version of his library, with loaders...