Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Writing the HTTP server


When dealing with mobile development, we will eventually run our games on a real device. Until then, we have to use some debugging tools. Of course, we might set up remote debugging with gdb, but as soon as most critical bugs related to access violations are eliminated, here come the logical errors or those related to race conditions, which are difficult to hunt down and require multiple redeployment of the application with somewhat trivial changes to it. To be able to quickly change the runtime behavior of your application directly on an Android device, we can implement an embedded web server with an interface to fine-tune some internal parameters of your application. This recipe contains an outline of App5, which implements such a web server.

Getting ready

Writing an HTTP server from scratch is not easy, so we use a freely available simple server by René Nyffenegger from the following web page: http://www.adp-gmbh.ch/win/misc/webserver.html.

We use most of these sources...