To incorporate the contents of a .zip
file seamlessly into our filesystem, we need to read the archive contents and be able to access each file individually. Since we are developing our own file I/O library, we use the iIStream
interface to access .zip
files. The NDK provides a way to read the .apk
assets from your C++ application (see usr/include/android/asset_manager.h
in your NDK folder). However, it is only available on Android 2.3, and will make debugging of file access in your game more complex on a desktop computer without an emulator. To make our native code portable to previous Android versions and other mobile operating systems, we will craft our own assets reader.
Android NDK Game Development Cookbook
Android NDK Game Development Cookbook
Overview of this book
Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Establishing a Build Environment
Porting Common Libraries
Networking
Organizing a Virtual Filesystem
Cross-platform Audio Streaming
Unifying OpenGL ES 3 and OpenGL 3
Cross-platform UI and Input Systems
Writing a Match-3 Game
Writing a Picture Puzzle Game
Index
Customer Reviews