Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Processing multi-touch events on Android


Until now, we have not handled any user interaction except the BACK button on Android. In this recipe, we show how to process multi-touch events on Android.

Getting ready

You should be familiar with the concepts of multi-touch input handling. In Java, Android multi-touch events are delivered inside the MotionEvent class, an instance of which is passed as a parameter to the onTouchEvent() method of your Activity class. The MotionEvent class contains all the information of the currently active and released touches. In order to pass this information to our native code, we convert a single event carrying multiple touches into a series of events holding data for a single touch. This keeps the JNI interoperation simple and enables easy porting of our code.

How to do it...

Each Android activity supports multi-touch event handling. All we have to do is override the onTouchEvent() method of the Activity class:

  1. First, we declare some internal constants to events...