Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – generating coins


The goal of the game we are trying to implement is to collect coins. We will spawn coins now and then in random locations of the scene.

Create a new QML Document and call it Coin.qml. In the editor, enter the following code:

Item {
  id: coin

  Rectangle {
    id: coinVisual
    color: "yellow"
    border.color: Qt.darker(color)
    border.width: 2
    width: 30; height: width
    radius: width/2
    anchors.centerIn: parent

    transform: Rotation {
      axis.y: 1

      NumberAnimation on angle {
        from: 0; to: 360
        loops: Animation.Infinite
        running: true
      }
    }
    Text {
      color: coinVisual.border.color
      anchors.centerIn: parent
      text: "1"
    }
  }
}

Next, open the document where the scene is defined and enter the following code somewhere in the scene definition:

Component {
  id: coinGenerator
  Coin {}
}

Timer {
  id: coinTimer
  interval: 1000
  repeat: true

  onTriggered: {
    var cx = Math.floor(Math...