Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – drawing a textured cube


Subclass AbstractGLScene and implement the constructor to match the one from AbstractGLScene. Add a method to store a QImage object in the scene that will contain texture data for the cube. Add a QOpenGLTexture pointer member as well, which will contain the texture, initialize it to 0 in the constructor, and delete it in the destructor. Let's call the image object m_tex and the texture m_texture. Now add a protected initializeTexture() method and fill it with the following code:

void initializeTexture() {
  m_texture = new QOpenGLTexture(m_tex.mirrored());
  m_texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
  m_texture->setMagnificationFilter(QOpenGLTexture::Linear);
}

The function first mirrors the image vertically. This is because OpenGL expects the texture to be "upside down". Then we create a QOpenGLTexture object, passing it our image. Then we set minification and magnification filters so that the texture looks better...