Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Widgets inside Graphics View


In order to show a neat feature of Graphics View, have a look at the following code snippet, which adds a widget to the scene:

QSpinBox *box = new QSpinBox;
QGraphicsProxyWidget *proxyItem = new QGraphicsProxyWidget;
proxyItem->setWidget(box);
QGraphicsScene scene;
scene.addItem(proxyItem);
proxyItem->setScale(2);
proxyItem->setRotation(45);

First we create a QSpinBox and a QGraphicsProxyWidget element, which act as containers for widgets and indirectly inherit QGraphicsItem. Then we add the spin box to the the proxy widget by calling addWidget(). The ownership of the spin box isn't transferred, but when QGraphicsProxyWidget gets deleted, it calls delete on all assigned widgets. We thus do not have to worry about that ourselves. The widget you add should be parentless and must not be shown elsewhere. After setting the widget to the proxy, you can treat the proxy widget like any other item. Next, we add it to the scene and apply a transformation for demonstration...