Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Fluid user interfaces


So far, we have been looking at graphical user interfaces as a set of panels embedded one into another. This is well-reflected in the world of desktop utility programs composed of windows and subwindows containing mostly static content scattered throughout a large desktop area where the user can use a mouse pointer to move windows around or adjust their size. However, this design doesn't correspond well with modern user interfaces that often try to minimize the area they occupy (because of either a small display size like with embedded and mobile devices or to avoid obscuring the main display panel like in games), at the same time providing rich content with a lot of moving or dynamically resizing items. Such user interfaces are often called "fluid" to signify that they are not formed as a number of separate different screens, but rather contain dynamic content and layout where one screen fluently transforms into another. Part of Qt 5 is the Qt Quick (Qt User Interface...