Book Image

Building an FPS Game with Unity

5 (1)
Book Image

Building an FPS Game with Unity

5 (1)

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Customizing our weapon's properties


Now, it's great that the weapon looks like our new weapon, but it fires and moves exactly like a pistol. In this section, we are going to modify the properties of our weapon to give it the behavior we want by using the following steps:

  1. Now, let's start off by switching over to the Game tab and unchecking the Maximize on Play option if it is currently enabled so we can still access the Inspector while the game is being played. We will play the game and press 5 to bring out our weapon.

    It's important to note that while the game is being played, any changes we've made would be undone when we exist; but we can get around this by copy/pasting the component values.

  2. Press Enter to return the control to your mouse. Then, from the Hierarchy tab, select the weapon, which can be found in AdvancedPlayer | FPSCamera | 5CQ AssaultRifleTransform | 5CQ Assault Rifle.

  3. Now, with the object selected, move down to the Vp_FP Weapon (Script) component and extend the Position Springs...