With this, you've hopefully gotten a taste of all of the various toys working with UFPS gives you, allowing you to only be limited, in terms of your imagination, to what you want to do with your weapons. Specifically, in this chapter, you learned how to create a gameplay testbed. We imported assets for a new weapon, created a mesh for the weapon, added it to our player, added it to the inventory, and then customized it to suit what we wanted.
In the next chapter, we will delve into level creation by prototyping some levels, making use of the Prototype tool.