At this point, if you test the build, the party members will gain experience from battle and level up accordingly (you will be able to tell by watching the stats grow if a party member has gained enough experience to level up), but we will not yet display the proper level or experience points of the party members. We can easily do this by binding these values to our pause menu. Navigate to Content | Blueprints | UI. Open the Pause_Main Widget Blueprint. In the Designer view, select the Editable_Soldier_Level Text Block on the right-hand side of Soldier Lvl that we created in Chapter 4, Pause Menu Framework:
In the Details tab under Content, create a bind to that text by clicking on the Bind drop-down menu and selecting +Create Binding:
This will automatically open the graph of the Get Editable_Soldier_Level_Text function. In the graph, we need to simply get the variables from the RPGGameInstance, like we did before, but this time, we are specifically...