Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving and loading game progress


The last thing that we will focus on is saving and loading game progress. Saving and loading can be done in many ways, but at its heart, saving the progress revolves around specific variables that you would like to save.

Saving

Most games save a lot of different variables, such as the level or area the player is in, the player's stats, the player's inventory, and gold. In our example, we will choose to save the player's gold, but using the method that we are about to perform, you can easily figure out how to save all the other progress in the game.

To start with, create a new Blueprint class in Content Browser by navigating to Content | Blueprints. The Pick Parent Class window will pop up, and from All Classes, select SaveGame:

Name this class NewSaveGame, and open the class. The purpose of this class is to hold the values of every variable that you would like to save. As mentioned earlier, for this example, we will be saving the gold variable, but if you would...