We now have a solution to allow party members to earn experience, gain levels with enough experience gained, and earn abilities through hitting specific levels. We have also fixed the combat system to allow party members and enemies to do damage based on their stats, as well as allow party members to use abilities in battle. Additionally, you now have the ability to save and load player progress throughout the game. Using the framework covered in this chapter, every party member can level up, and you can easily add more abilities to various party members, use them in battle, and players can save their game at any time and then come back to continue from where they left off.
At this juncture, you have successfully completed a working framework for a turn-based RPG. You have core gameplay working with the ability to allow a party of characters to explore a world in isometric 3D. You can battle enemies with new-found abilities and equipment and interact with NPCs by conversing with them...