In the last chapter, we covered how to use Data Tables to import custom data. Before that, we decided on what stats would play into combat and how. Now we're going to combine those to define our game's characters, classes, and enemy encounters.
Remember that in Chapter 1, Getting Started with RPG Design in Unreal, we established that our characters have the following stats:
Health
Max health
Magic
Max magic
Attack power
Defense
Luck
Of these, we can discard health and magic because they vary during the game, while the other values are predefined based on the character class. The remaining stats are what we will define in the Data Table. As mentioned in Chapter 1, Getting Started with RPG Design in Unreal, we also need to store what the value should be at level 50 (the maximum level). Characters will also have some abilities they start out with, and some they learn as they level up.
We'll define these in the character class spreadsheet, along with the name of...