For our pause screen, we will need to think about quite a few things regarding the design. As listed in the earlier chapter, the pause screen will give the ability to the player to view party members, equip and unequip equipment, use items, and so on. So we must design our pause screen with that sort of functionality in mind.
To design the pause screen, we will be using Unreal Motion Graphics (UMG), which is a separate portion of UE4 that allows us to design virtual user interfaces without the need for programs such as Adobe Flash. UMG is very intuitive and does not require programming knowledge in order to use it.
To start with, we will navigate to our already created Blueprints | UI folder and create a Widget Blueprint for our pause menu. To do this, right-click on your UI folder and then navigate to User Interface | Widget Blueprint:
Name the Widget Blueprint as Pause
:
The Widget Blueprint will allow you to use UMG to design any user interface; we will be using...