Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

UMG text


Now that we have finished creating a background for our menu, it is time to lay out our text and navigation. We will add text by navigating to Common | Text. Then, we will drag and drop the text into the Canvas Panel located in the Hierarchy tab:

Note down a few important details. Firstly, you will see that in the Hierarchy tab, the Text Block is located within the Canvas Panel. This means that the Canvas Panel is acting as a container for the text; thus, it can only be seen if the player is navigating through the Canvas Panel. You will also notice that the Details tab has changed in order to include specific properties for the text. Some really important details are listed here, such as position, size, text, and anchors. Lastly, you should see that the selected text is in the form of a movable and resizable text box, which means we can place and edit this however we choose to. For now, we won't worry about making the pause screen look pretty, we just need to focus on the layout...