Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

UMG buttons


So far, we have created the first screen of our pause menu that includes all of our characters and placeholders for their stats and gold. The next thing we need to design is buttons, which will be the last portion of our first pause screen. Much like buttons in other software packages, they are typically used to trigger events built around mouse clicks. A programmer can simply have their button listen to a press from a mouse button and cause an action or series of actions to occur based around that button click. The buttons we are creating will be used as navigation to submenus since we need a way of navigating through the inventory and equipment screens. Therefore, on our main screen, we will need a button for both inventory and equipment. We will also need a button to go to the pause menu and resume playing the game as well.

Let us start by creating our first button. Navigate to Palette | Common | Button and place it in your Canvas Panel under the Hierarchy tab:

For organization...