Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying stats


Now, we will need to pick a good spot to cast RPGGameInstance. It would be best to cast RPGGameInstance after the pause menu has been created, so link the out pin of the Set Show MouseCursor node to the in pin of the Cast To RPGGameInstance. Then, link the Return Value of the Create Pause_Main Widget to the Target of Set Character Target. When you are finished, your EventGraph under FieldPlayer will look like this:

When you are finished, you will see that the HP of the soldier is displayed correctly as the current HP:

You can now add the remaining soldier stats to Text Blocks in Pause_Main from the pause menu by binding functions and then have these functions return values, such as the character target's MP and name. When you are finished with your soldier character, your Pause_Main should look something like this:

Note

We do not yet have levels or experience, we will cover levels and experience in a later chapter.

If you have any other characters, make sure that you add them...