Now, we will need to pick a good spot to cast RPGGameInstance. It would be best to cast RPGGameInstance after the pause menu has been created, so link the out pin of the Set Show MouseCursor node to the in pin of the Cast To RPGGameInstance. Then, link the Return Value of the Create Pause_Main Widget to the Target of Set Character Target. When you are finished, your EventGraph under FieldPlayer will look like this:
When you are finished, you will see that the HP of the soldier is displayed correctly as the current HP:
You can now add the remaining soldier stats to Text Blocks in Pause_Main from the pause menu by binding functions and then have these functions return values, such as the character target's MP and name. When you are finished with your soldier character, your Pause_Main should look something like this: