Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an NPC welcome box


Now that we have a template for our dialog boxes, let's use them by creating custom dialog boxes for our NPC that are based on what we just created. To stay organized, we should make a separate folder for NPCs since we will most likely have a lot more UMG and opportunities to use our dialog box outside of the NPC creation. So within Content Browser, navigate to Content | Blueprints | UI and create a new folder under Add New. Name this folder NPC and then navigate into the folder. Create a duplicate of the DialogBox Widget Blueprint that you made in the previous section and move it into the NPC folder. Name the duplicated widget Shop_Welcome:

Open the Shop_Welcome widget and select the TextBlock_Dialog Text Block. In Details | Content, create a new text binding that will then open up the graph:

At this point, you can right click to find All Actions for this Blueprint, and under Variables | Default, you should find the Get NPCDialog variable which you can use:

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