Now that we are finished with the gold creation, we need to create one more thing before we make a shop, that is, items. There are many ways to make items, but it is best to keep an inventory and stats of items through the use of Data Tables. So, let's first create a new C++ FTableRowBase
struct similar to the CharacterInfo
structs that you previously created. Our files will be called ItemsData.h
and ItemsData.cpp
, and we will put these files where our other data is; that is, by navigating to Source | RPG | Data. The ItemsData.cpp
source file will include the following two header files:
#include "RPG.h" #include "ItemsData.h"
The ItemsData.h
header file will contain definitions of all the item data that we will need. In this case, the item data will be stats that the player has, since items will most likely affect stats. The stats only need to be of the integer type and read-enabled since we won't be changing the value of any of the items directly. Your ItemsData.h
file will look...