Now that we are done with creating items, we can move on to creating the shop. In the previous chapter, we created dialog boxes for our shop owner, and in one of the dialog boxes, we created a Shop button that, when clicked, will open up a shop menu. Let's create this shop menu by first creating a new Widget Blueprint by navigating to Content | Blueprints | UI | NPC. We will call this Widget Blueprint Shop and open it:
We will make the shop in a similar format to that of our pause menu, but we will keep it simple because all we need for now is a Scroll Box that will hold the shop's items, as well as an area for gold, and an Exit button.
To expedite this process, you can simply copy and paste the elements from your existing menu systems that you wish to reuse into the Shop Widget Blueprint. We can do this by navigating to Content | Blueprints | UI and opening the Pause_Main and Pause_Inventory Widget Blueprints, which we created in the previous chapters. From Pause_Main...