Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Determining whether the inventory screen is on or off


We will now set the inventoryScreen variable in its proper place. The best place to put this is when the inventory menu pops up. So, go to Pause_Inventory by navigating to Content | Blueprints | UI. In Pause_Inventory, locate the Event Construct in the Event Graph (if an Event Construct does not exist yet, create one), and from here, get every actor from the Field Player class by creating Get All Actors of Class, which is located under Utilities in the Actions menu:

Under Actor Class in the Get All Actors Of Class function, change the actor to Field Player:

From the Out Actors pin, in the Get All Actors Of Class function, you will need to attach a GET function. This will take an array of all actors in your Field Player class and allow access to individual members of the class:

Lastly, open your all possible actions and uncheck Context Sensitive. Go to Set Inventory Screen by navigating to Class | Field Player:

Once done, connect the Target...