Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using items


Now that you have allowed items to populate the inventory, it is now time to make these items work. At this moment, you should still have a branch at the beginning of your item's onClicked button. So far, your branch just goes through a false routine because this routine indicates that the player is interacting with the buttons if they are in the shop. It is now time to create a routine for when the Inventory Screen Boolean is true, which means that the player is on the inventory screen.

The initial steps between where we created a Get Data Table Row function and set it to the Item_Shop Data Table (which takes an item row name and breaks the items into item data) are identical to our previous steps. So, we can simply copy and paste those portions from our previous steps into an empty area in this Blueprint:

Next, we will link the True pin from our initial branch (that is activated by the Get All Actors Of Class function) to execute the Get Data Table Row function:

We will implement...