Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Revisiting the equipment screen


You may notice that if we stick to this Event Graph, we will merely be using each weapon instead of equipping it because of the Remove from Parent function. We will come back to edit this Event Graph later on in the chapter to properly set the button to equip rather than use.

We will now populate the equipment screen. As mentioned earlier in this chapter, you can choose how you want to populate the equipment screen. For simplicity of this example, we will just populate the equipment screen as we did with the shop. So, we will navigate back to the Pause_Equipment Widget Blueprint's Event Graph, and use the same logic that we implemented to populate the shop screen; only this time set the Get Data Table Row Names function to get the Weapons Data Table. Then, set the Create Widget function to get the Weapon widget. Note that you need to ensure that is Variable of the Scroll Box is checked in your Designer view; otherwise, your Scroll Box will produce an error...