Book Image

Learning Game AI Programming with Lua

By : David Young
Book Image

Learning Game AI Programming with Lua

By: David Young

Overview of this book

Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Getting Started with AI Sandbox
Index

Summary


With movement and animation working together, we've finally created an agent that resembles more of what we would consider in the game AI. Going forward, we'll expand when and how our agents perform actions that create a robust game AI capable of movement, shooting, interacting, and finally, death.

Now that we've implemented a basic soldier agent, we can take a step back and begin to analyze the environment that agents reside in. In the next chapter, we'll integrate the navigation mesh generation and pathfinding in environments and finally move away from the fixed paths we've been using so far.