With a central data structure that stores knowledge, we can begin to flush out how our agents actually acquire their knowledge and perception about the world. In the next chapter, we'll provide you with additional sources of data that our agents can use for sight, sound, touch, as well as a means of agent communication.
Learning Game AI Programming with Lua
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Learning Game AI Programming with Lua
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Overview of this book
Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with AI Sandbox
Creating and Moving Agents
Character Animations
Mind Body Control
Navigation
Decision Making
Knowledge Representation
Perception
Tactics
Index
Customer Reviews