Book Image

Learning Game AI Programming with Lua

By : David Young
Book Image

Learning Game AI Programming with Lua

By: David Young

Overview of this book

Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Getting Started with AI Sandbox
Index

Summary


New data sources for spatial analysis open many new opportunities to create interesting behaviors that allow agents to evaluate more than just a fixed perspective of the world. So far, we've created just a few types of influence maps and haven't even begun to access their data that affects the decision making. Even though changing our current agent's logic is left to you, going forward, the examples shown so far already allow for many interesting scenarios to play out.

Looking back, though, we've progressed quite far from the simple moving capsules we created in the earlier chapters. After adding system upon system to the sandbox, we can now manage AI animations, steering-based movements, agent behaviors, decision making, pathfinding, and a myriad of other AI facets. Even though we've only touched on each of the topics lightly, the sandbox is now yours to mold and expand, as you see fit. Every library the sandbox uses, as well as the sandbox itself, is open source. I eagerly look...