Book Image

Cocos2d-x Cookbook

By : Akihiro Matsuura
Book Image

Cocos2d-x Cookbook

By: Akihiro Matsuura

Overview of this book

Table of Contents (18 chapters)
Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


For a long time, there have been a lot of tools available to you that help you in game development. Some of these tools can be used in Cocos2d-x. With the use of these tools, you can quickly and efficiently develop your game. You can, for example, use original fonts and create sprite sheets, a map like a role-playing game, complex physical objects, and so on. In this chapter, you will learn how to use these extra tools in your game development.