Welcome to the first chapter of this book! In this chapter, we'll go through various functions of the SDK. These are the features that make the development process accessible to people other than programmers. You can also, in many cases, get quick visual results by just tweaking values and without having to launch an application. In short, it's a development hub because you will return and use these functions from time to time in your project. On the difficulty scale, these recipes lean towards the easy side, with little or no programming. The exception is the last part of the chapter where modifying the core packages is necessary to achieve the results we want.
JMonkeyEngine 3.0 Cookbook
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JMonkeyEngine 3.0 Cookbook
By:
Overview of this book
Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
SDK Game Development Hub
Cameras and Game Controls
World Building
Mastering Character Animations
Artificial Intelligence
GUI with Nifty GUI
Networking with SpiderMonkey
Physics with Bullet
Taking Our Game to the Next Level
Information Fragments
Index
Customer Reviews