User interface refers to the methods and components through which a user will interact with your application, which may or may not be a game. To make your life easier, Libgdx provides you with a built-in variety of widgets and structural components you can use to create a scene graph, commonly known as Scene2D.
Libgdx Cross-platform Game Development Cookbook
Libgdx Cross-platform Game Development Cookbook
Overview of this book
Table of Contents (20 chapters)
Libgdx Cross-platform Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Diving into Libgdx
Working with 2D Graphics
Advanced 2D Graphics
Detecting User Input
Audio and File I/O
Font Rendering
Asset Management
User Interfaces with Scene2D
The 2D Maps API
Rigid Body Physics with Box2D
Third-party Libraries and Extras
Performance and Optimizations
Giving Back
Index
Customer Reviews