There are several steps to get your build ready to be shipped. These involve the removal of source files and packing up the game's data into PAK files. Depending on your project, you might need additional steps.
Tip
The main executable of CryENGINE is sometimes called Launcher.exe
and sometimes GameSDK.exe
, depending on the SDK version. To avoid confusion, this chapter will refer to the file as Launcher.exe
.
It should go without saying that you should not simply take the build from one of your coder's machines and ship it. To prepare your build for shipping, you will need to do more than just compile the code.
Compile source code
This needs to be done for 32-bit and 64-bit solution configurations.
Make sure the code is not compiled in debug; coders forget this more often than they care to admit. The code should be compiled in release.
Compile assets
Export all levels
Only then can they be loaded in the Launcher
Rename
Launcher.exe
This is your game...