There are many different types of component flow graph nodes and even more entity nodes. Usually, all the existing nodes with their input and output ports provide enough functionalities even for complex scenarios and setups. However, new ports and nodes can be added easily, should you have the need for them. Let's start by adding a new port to an entity-based node.
Almost every Lua script entity in CryENGINE has a FlowEvents
table defined in its script. In this table, the input and output ports of the node and the corresponding functions are defined. The FlowEvents
table of a Light entity, for example, looks like the following:
Light.FlowEvents = { Inputs = { Active = { Light.Event_Active,"bool" }, Enable = { Light.Event_Enable,"bool" }, Disable = { Light.Event_Disable,"bool" }, }, Outputs = { Active = "bool", }, }
The FlowEvents
table has subtables defining the inputs and outputs. Inputs are...