In this chapter, we looked at a lot of small but important features of Sandbox, all of which should help you become faster and more confident when working with the Sandbox editor.
The Sandbox editor is a huge tool, and even after working with it for many months, you might still discover new features or workflow you didn't know about.
In the next chapter, we will take a closer look at the Lua script implementation of CryENGINE and learn how to utilize Lua scripts to quickly and efficiently prototype and build gameplay without the need to recompile C++ code.