Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we looked at a lot of small but important features of Sandbox, all of which should help you become faster and more confident when working with the Sandbox editor.

The Sandbox editor is a huge tool, and even after working with it for many months, you might still discover new features or workflow you didn't know about.

In the next chapter, we will take a closer look at the Lua script implementation of CryENGINE and learn how to utilize Lua scripts to quickly and efficiently prototype and build gameplay without the need to recompile C++ code.