After learning all about the visual scripting tool flow graph in Chapter 3, Building Complex Flow Graph Logic, in this chapter, we took a close look at CryENGINE's Lua script implementation. We talked about the capabilities of the Lua script and looked at the way it is implemented and used in CryENGINE. You learned how to create a new Lua entity from scratch, add functionality to it, and make it network-ready.
The next chapter will be all about animating characters in the engine. We will go through all the steps necessary to get your own character in the game set up and fully animated. We will also talk about the new CryMannequin animation system.