Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Where the Smart Objects system is used


The SmartObject system was added in CryENGINE 2 and has since then been used for many different purposes. Basically, you use the SmartObject system whenever you want to add more interactivity to your game environment. This can mean things like having AI characters react more naturally to their environment or certain objects reacting to the actions of the player.

Things typically achieved with the SmartObjects system are as follows:

  • AI characters reacting to actions of the player

  • Logic puzzles, interactive machines, and so on

  • Interactive level backgrounds

  • Scripted AI behaviors

  • Specific navigational areas for AI characters to use

The system is very flexible and allows you to build all kinds of rules involving different types of classes.