Book Image

Game Development with Swift

By : Stephen Haney
Book Image

Game Development with Swift

By: Stephen Haney

Overview of this book

Table of Contents (18 chapters)
Game Development with Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You have gained foundational knowledge of sprites, nodes, and actions in SpriteKit and already taken huge strides towards your first game with Swift.

You configured your project for landscape orientation, drew your first sprite, and then made it move, spin, and scale. You added a bee texture to your sprite, created an image atlas, and animated through the frames of flight. Finally, you built a world node to keep the gameplay centered on the player. Terrific work!

In the next chapter, we will use SpriteKit's physics engine to assign weight and gravity to our world, spawn more flying characters, and create the ground and sky.