Book Image

Game Development with Swift

By : Stephen Haney
Book Image

Game Development with Swift

By: Stephen Haney

Overview of this book

Table of Contents (18 chapters)
Game Development with Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Polling for device movement with Core Motion


Apple provides the Core Motion framework to expose precise information on the iOS device's orientation in physical space. We can use this data to move our player on the screen when the user tilts their device in the direction they want to move. This unique style of input offers new game-play mechanics in mobile games.

Note

You will need a physical iOS device for this Core Motion section. The iOS simulator in Xcode does not simulate device movement. However, this section is only a learning exercise and is not required to finish the game we are building. Our final game will not use Core Motion. Feel free to skip the Core Motion section if you cannot test with a physical device.

Implementing the Core Motion code

It is very easy to poll for device orientation. We will check the device position during every update and apply the appropriate force to our player. Follow these steps to implement the Core Motion controls:

  1. In GameScene.swift, near the very top...