Book Image

Game Development with Swift

By : Stephen Haney
Book Image

Game Development with Swift

By: Stephen Haney

Overview of this book

Table of Contents (18 chapters)
Game Development with Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Encounters in endless flying


Endless flyer games continue until the player loses. They do not feature distinct levels; instead, we will design "encounters" for our protagonist penguin to explore. We can create an endless world by stringing together encounters one after the other and randomly recycling from the beginning when we need more content.

The following image illustrates the basic concept:

A finished game might include 20 or more encounters to feel varied and random. We will create three encounters in this chapter to populate the encounter recycling system.

We will build each encounter in its own scene file, in the same way we would approach a separate level in a standard platformer or physics game.

Creating our first encounter

First, create an encounter folder group to keep our project organized. Right-click your project in the project navigator and create a new group named Encounters. Then, right-click on Encounters and add a new SpriteKit scene file (from the iOS | Resource category...