Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding Particle Systems


Before we delve into the details of particle systems, let's discuss what exactly these systems are and how they are used. Let's start with a discussion of what particle systems are.

What is a Particle System?

In any 3D complex game, characters, props, and environment elements are mostly created as 3D meshes and models, while in 2D games, sprites and images are used for these same purposes. Now, whether these objects are meshes or sprites, they mostly represent solid objects which contain a well-defined shape. But any game contains other entities such as fluids, liquids, smokes, clouds, flames, magic balls, and so on. These are some sort of special kinds of animations and objects, and are handled also with a special type of properties and behaviors, called particle systems in Unity.

The screenshot below shows some interesting magic spell particle systems created in Unity:

Figure 2.2: Different Particle Effects or magic spells created in Unity

Particles are small and simple...