Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Prefabs and level management


There is not a single game which doesn't contain at least one level. Levels are what makes games feel like an experience and adventure. Levels come with different kinds of difficulties and players start to have feelings of accomplishing something and rewards. So, to put the soul in our Penguin Perky game, let's add levels to our game. But the question that arises here is what type of levels we should add to the game. Since the game is endless, so it would be a very suitable to add automatically generated levels with random obstacles and enemies in the game. In order to do that, we need a script that will take care of generating random environments and rooms along with putting enemies and barriers to balance the game difficulty.

Unity provides developers with the opportunity to instantiate the game objects at runtime and define behaviours in them, also at runtime. We can add rooms, levels, coins, enemies, and so on separately at runtime but Unity provides a better...