Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Importing 3D models


Before we go into the nifty details of 3D modeling and Unity3D, let's discuss first what 3D models are. In computer graphics, 3D modeling is the process of constructing and developing a mathematical and visual representation of any three-dimensional (3D) surface of an object via any 3D modeling software. The end product of that process is called a 3D model, or simply model, in the context of this book. The interesting thing about 3D models is that they are in 3D and any computer or laptop screen is a 2D surface, so it becomes a tricky task to display the 3D model in the horizons and bounds of 2D screens. So a process of displaying 3D models in the form of 2D images is used and this is called 3D rendering. It comes with 3D software tools including our very own Unity3D. This rendering process uses lights and cameras to render the 3D model as it's something real and it presents the image of it in the viewer's mind. We can get into more and more details of this never-ending...