Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Applying textures and materials


When it comes to 3D modeling, textures and materials become tricky as they give life to models. The 3D modeling tools give quite a lot of flexibility to modelers and designers to work together and create amazing textures and convert them from simple images to 3D working models. Looking from a graphics and designing perspective, there are three components to materialize the model: textures, shaders, and materials. Unity3D gives lot of options to customize these three parts and lets developers create exactly what they want that model to look like. These three components are connected in such a way that developers can easily change and alter each component individually and see its results on the model in real-time. The following figure shows the connection of these three components:

Figure 3.13 Connection between textures, shades, and materials

You can see in the preceding figure that textures are not directly applied on the model. Instead, they are applied on...