Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Scripting player controls


To control the states we need to attach a script to the player. We will be using the left and right mouse clicks to control the player. The left mouse click will be for attacking, and the right mouse click will be for defending. If neither are clicked, then the idle animation will be played.

The controls can be changed under Unity's Projects Settings option in the Edit menu. Select the Input option from the list, as shown in the following screenshot:

Keep the name in mind, as, while referring in the code, we will be using the name of the button. So, for left-click, we will be referring to the name Fire1. You can check the names of the different buttons in the Inspector panel:

Let's create a new script by right-clicking in the Assets folder option | Create | C# Script and name it playerScript. Double-click on it and it should open in Visual Studio.

Add the following code to the script:

    using UnityEngine; 
    using System.Collections; 

    public class playerScript...