Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding GUI for health and gameover


In the game scene, add three texts and name them enemyHealthText, playerHealthText, and gameOverText.

The enemyHealthText text is positioned, as shown in the following screenshot, with the anchor at the center and the font height set to 32. The rest are set to default:

The playerHealthText text is set at a position, as shown in the following screenshot, with text height changed to 32:

The text color has been changed to blue for the enemy and red for the player. The gameoverText text is set to the middle of the canvas, with text height set to 75 and the color set to a nice purple so that it is easily visible.

In the Text field, add the text GAME OVER!!!, as shown in the following screenshot:.

One thing we haven't seen yet is how to control the text by code. Let's see next how to do that.

In the gameScript script, add three public variables of type Text, as given the following code snippet. This will hold the text object from the Text UI elements created:

    public...