Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Organizing the folder structure


In the resources folder for this chapter, you will see a bunch of images for buttons. Drag and drop the buttons into a folder called buttons.

It is also a good time to start organizing your folders a bit. For the sake of convenience and personal sanity, it is better to put assets into folders:

I have created folders structure with the following folders:

  • 3dAssets: Contains player FBX, You can also add other 3D objects, like a 3D environment, and 3D meshes.
  • animController: I have placed Animation Controllers here. When you have lot of enemies, you will probably have separate Animation Controllers for each, so it is better to also have a separate controller for each.
  • buttons: Sprites for buttons can go in here.
  • Fonts: Although Arial is a beautiful font, you might want to choose a font that it is more suitable to your game. So, create a folder to put these here.
  • Materials: Once again, more objects mean more materials, so get organized!
  • prefabs: Put all prefabs in a separate...