Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding a game restart button in the startScene


Now create a new button in the startScene and rename the button to resetBtn as shown in the following screenshot:

In the Inspector pane, under the Source Image field, select the resetBtn2 Sprite type:

Leave the rest of the parameters as they are. You will also see a preview of the reset button in the Inspector pane along with its dimensions:

Position the button so that it is just under and to the right of the GAMEOVER!!! text. By this we will make it accessible to the player's thumb:

Once positioned, it should look like the following in the game:

Now we have to create a small script so that, when the button is clicked, the startScene is called. To do this, create a new script, call it buttonClick, and save it in the Scripts folder. Inside the script add the following lines:

    using System.Collections; 
    using System.Collections.Generic; 
    using UnityEngine; 
    using UnityEngine.SceneManagement; 

    public class buttonClick : MonoBehaviour...