Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding a main menu button to the startScene


We will create a main menu button, so that we can press it to go to the MainMenu scene when we select it. To do this, we will create a new button and name it mainMenuBtn. Position the mainMenuBtn so that it is to the left of the middle of the screen.

Also select the homeBtn2 option as the Source Image in the Image (Script) section; and leave the rest of the values set to their defaults:

Like the reset button, we can only show the main menu button once the game is over. So, in gameScript, create a new public variable called mainMenuButton, shown as following:

    public Button resetButton; 
    public Button mainMenuButton;
    public Toggle pauseButton; 

Set the active status of the mainMenuButton to false in the Start function:

    // Use this for initialization
    void Start () { 

        GameObject player = GameObject.Find("theDude"); 
        pScript = player.GetComponent<playerScript>(); 

        GameObject enemy = GameObject.Find("Enemy...